What was your childhood ambition? What if you rediscovered it as an adult?
While visiting his parents’ home in Central New York, Joe Granato discovered a box of forgotten illustrations, designed by he and other eight-year-old neighborhood friends—concepts for a video game for the original 8-bit Nintendo Entertainment System. He decided it might be fun to try to realize those ambitions.
But instead of creating it for a mobile device or modern console, he set out to use the same techniques and adhere to the same limitations that would have been employed in 1988 to make a new cartridge-based game actually playable on the now-archaic hardware.
Gathering a small team of modern creatives, what began as an explorative novelty project about building a video game for a system 30 years removed from relevance escalated to a two-year, ten-thousand-mile journey into an esoteric subculture made up of devotees to creating new NES games; artists who thrive on limitation.
“This guy built the 8-Bit game he dreamed of as a kid, and
— Thomas Harlander, Los Angeles Magazine
“Inspiringly frustrating and delightfully anachonistic.”
— Chris Kaltenbach, Baltimore Sun
“A compelling story, even for people with no interest in
video games.” -— Marty Clear, Bradenton Herald